//--------------------------------------------------------------------------------------------------------------//
//48AC[V f{̌^
//--------------------------------------------------------------------------------------------------------------//
float g_fLatMax48[] =
{	1.0f,1.05f,1.00f,	//	Root    
	1.7f,1.7f,1.0f,	//	{ E{ 
	0.95f,0.95f,0.95f,	//	r r 
	0.95f,0.95f,0.95f,	//	Er Er E
	1.1f,1.1f,1.0f,	//	r r 
	1.1f,1.1f,1.0f,	//	Er Er E
	1.1f,1.1f,		//	K EK
       1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,
};
float g_fLatMin48[] =
{	0.0f,0.15f,0.15f,	//	Root    
	0.25f,0.25f,0.0f,	//	{ E{ 
	0.15f,0.15f,0.15f,	//	r r 
	0.15f,0.15f,0.15f,	//	Er Er E
	0.25f,0.25f,0.0f,	//	r r 
	0.25f,0.25f,0.0f,	//	Er Er E
	0.25f,0.25f,		//	K EK
       0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,
};